Is there a video game term that provokes more ire amongst hardcore gamers than micro-transaction? If so, I’ve yet to hear it. Whenever the m-word is used in conjunction with a new full-priced installment of a popular franchise, most of the said franchise’s audience immediately reaches for their pitchforks and torches. See Bioware’s Mass Effect 3 for an example of how affectionate the public can bet toward this sort of thing.
Over the weekend an update to Xbox Live and the Playstation Store revealed that Ubisoft’s Assassin’s Creed III will have a micro-transaction system within its multiplayer. Players with real-world money to burn may purchases variation denominations of a virtual currency called “Eruditos.” According to a description that accompanied the update, Eruditos can be used “to acquire some game items, disregarding your current level.” Presumably those that don’t have real-world money to burn may earn Eruditos through play.
The micro-transactions won’t factor into the game’s single-player campaign, provided nothing changes. The Assassin’s Creed III multi-player, much like it was in the previous two games, is self-contained and has its own narrative. The in-game currency used within the single player to purchase real estate, weapons, art, etc. will be staying the same.