The latest in what seems like a never-ending list of delays, Rocksteady's Batman: Arkham Knight is being pushed back to 2015.
If the announcement of Batman: Arkham Knight‘s release date sounded unusually close to the game’s reveal, it’s because it turns out it was; the final game in Rocksteady’s definitive Batman trilogy is going back to the workshop for at least a few extra months. Arkham Knight is now part of a meaty list of games we won’t see in 2014, despite their initial release dates – a list that includes highly-anticipated titles like The Witcher 3: The Wild Hunt and Tom Clancy’s The Division.
Delays are a difficult thing for fans to stomach. On one hand we want the best version of the game possible. Rocksteady are taking a hit, sinking additional resources into the game to prolong development, and with their consistency with the Arkham games so far, we can trust their commitment to quality. If they feel the game needs more work, we want them to have that time to add some polish and sand down the edges. However delays are plaguing the gaming industry right now and it’s hard not to see premature game announcements as the result of publishers trying to reel in pre-orders long before the game is finished.
To soften the blow of the game’s delay, Rocksteady released a short trailer that highlights the Batmobile’s impressive firepower from what the developers call Battle Mode, yet even this trailer, which essentially admits the game wasn’t ready as promised, dangles a pre-order bonus at the end for their fans.
The video also promises there’s more information on Battle Mode to come at E3 next week.
USgamer recently got a hands-on demo of Batman: Arkham Knight and focused on the contradictory nature of a man staunchly opposed to murder driving around in a tank that sacrifices trunk space for missile launchers.
“Convert the machine into battle mode and it reveals a massive gatling gun that, once fully charged, can fire devastating explosive blasts capable of shredding the armour on enemy machines,” USG editor-in-chief Jeremy Parish explains.”
Yet USG says pacifist Batman fans need not worry:
“Rocksteady hasn’t lost sight of Batman’s essence, though. While the Batmobile could theoretically pulp the hired muscle working for the reinvigorated Scarecrow and his deadly ally the Arkham Knight, the developers have taken special care to ensure that won’t happen.
“The bad guys appear to have segregated themselves neatly into groups of weak, fleshy types on foot and heavily armoured drones, and when Batman enters into combat he arms himself appropriately: high-impact armaments for mechanical foes, stun rounds for humans.
“And should you contemplate resorting to mundane vehicular manslaughter, be aware that Rocksteady is a step ahead of you there, too. When enemies approach the Batmobile on foot, they’ll be flung away by the ring of tasers that line the vehicle’s perimeter. All the bases are covered. Batman may be driving around with a minigun on the roof, but he’s still a peacenik at heart.”
We’ve already touched on the fact that Rocksteady’s total focus on the Batmobile so far is making us a little anxious; we love the car, and everything we’ve seen so far of it looks great, but we want to spend just as much time outside the Batmobile punching thugs as we do inside of it shooting down drones. Hopefully at E3 our worries will be put to rest so we can look forward to finally Being The Batman one last time.
Batman: Arkham Knight is now slated for launch sometime in 2015 for Xbox One, PS4 and PC.