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First Teaser of TMNT Game-Play in Injustice 2 -- Turtle Power!


 

Did you ever imagine a Teenage Mutant Ninja Turtle fighting Darkseid? And did you ever imagine that Leonardo would diss Darkseid by saying he’s uglier than Bebop? Imagine no more: we got our first real look at how the Turtles will appear when their DLC for Injustice 2 lands later this month, as the final part of Fighter Pack Three, which also included Atom and Enchantress.

This version of the Turtles seems to owe more to the movies and perhaps the old cartoon show than the Frank Miller-inspired black & white, and sometimes brutal, indie comics from yesterday by Kevin Eastman and Peter Laird. They have the color coding, a skateboard, and a somewhat groan-inducing love of pizza.

But the voices are perfect, the dialog seems on point (Mikey’s reference to rage-quitting is GOLD) and the stabbings are brutal enough for the Injustice franchise, if perhaps not its sister franchise, the Mortal Kombat games. Witness the video below.

The copy for the Turtles’ intro reads:

“Deep below the surface, in the sewers of New York City, four turtle brothers were mutated by radioactive ooze and began training in the art of ninjutsu. While in a fight with the fearsome Krang — our heroes in a half-shell were jettisoned on a one way trip across the Multiverse.”

We see each character with unique skills — Donnie has a long reach with his bo staff, for instance, perhaps comparable to Robin’s annoying sword. And we see that the bros tag-team, finishing out each other’s combos and stuff. And of course, there’s that four-way Super Move.

But game-play questions still abound: Is each turtle somehow a separate, selectable character, or can you switch between the bros on the fly, perhaps as the “character power” function? (In Injustice 2, each character has a different, button-activated “character power” — Atrocitus uses his to summon his killer cat, Dex-Starr; Superman gets armor-breaking ability; Black Canary’s will activate her sonic scream; Atom shrinks; etc.). But they each seem to have custom intros, which would maybe indicate each is a character unto himself. Still very mysterious and intriguing! But many of these questions could be answered today on Twitch at 3 p.m. CST.

Game-play aside, this left-field DLC choice is still one of the most pleasantly surprising and intriguing decisions we can recall from a game franchise since Freddy Krueger showed up in 2011’s version of Mortal Kombat.


Images: NetherRealm Studios

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About Jeremy Nisen

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Nisen writes stuff, usually geeky. Powered by coffee and moderated by bourbon.

First Teaser of TMNT Game-Play in Injustice 2 — Turtle Power!

Intriguing Look at Next DLC Character(s)

By Jeremy Nisen | 02/7/2018 11:00 AM PT

Video

Did you ever imagine a Teenage Mutant Ninja Turtle fighting Darkseid? And did you ever imagine that Leonardo would diss Darkseid by saying he’s uglier than Bebop? Imagine no more: we got our first real look at how the Turtles will appear when their DLC for Injustice 2 lands later this month, as the final part of Fighter Pack Three, which also included Atom and Enchantress.

This version of the Turtles seems to owe more to the movies and perhaps the old cartoon show than the Frank Miller-inspired black & white, and sometimes brutal, indie comics from yesterday by Kevin Eastman and Peter Laird. They have the color coding, a skateboard, and a somewhat groan-inducing love of pizza.

But the voices are perfect, the dialog seems on point (Mikey’s reference to rage-quitting is GOLD) and the stabbings are brutal enough for the Injustice franchise, if perhaps not its sister franchise, the Mortal Kombat games. Witness the video below.

The copy for the Turtles’ intro reads:

“Deep below the surface, in the sewers of New York City, four turtle brothers were mutated by radioactive ooze and began training in the art of ninjutsu. While in a fight with the fearsome Krang — our heroes in a half-shell were jettisoned on a one way trip across the Multiverse.”

We see each character with unique skills — Donnie has a long reach with his bo staff, for instance, perhaps comparable to Robin’s annoying sword. And we see that the bros tag-team, finishing out each other’s combos and stuff. And of course, there’s that four-way Super Move.

But game-play questions still abound: Is each turtle somehow a separate, selectable character, or can you switch between the bros on the fly, perhaps as the “character power” function? (In Injustice 2, each character has a different, button-activated “character power” — Atrocitus uses his to summon his killer cat, Dex-Starr; Superman gets armor-breaking ability; Black Canary’s will activate her sonic scream; Atom shrinks; etc.). But they each seem to have custom intros, which would maybe indicate each is a character unto himself. Still very mysterious and intriguing! But many of these questions could be answered today on Twitch at 3 p.m. CST.

Game-play aside, this left-field DLC choice is still one of the most pleasantly surprising and intriguing decisions we can recall from a game franchise since Freddy Krueger showed up in 2011’s version of Mortal Kombat.


Images: NetherRealm Studios

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About Jeremy Nisen

view all posts

Nisen writes stuff, usually geeky. Powered by coffee and moderated by bourbon.