In spite of being a commercial hit in 2015, Star Wars: Battlefront caught a lot of flak from fans of the franchise for not offering much of a single player experience, and reception was fairly mixed. Since then EA and DICE have worked on appeasing fans by adding things like Skirmish Mode to the game, allowing players to enter some of the big game modes offline against artificially intelligent bots. It’s definitely a step in the right direction and encouraging to see the companies taking note of what fans thought about their product.
“Myself as a Star Wars fan, I want story, I want narrative, I want something I can play that immerses me in that world but gives me something to follow and chase. That’s actually what inspired us with the Death Star DLC and this – how we do add a bit of narrative to the multiplayer game. We know that players want that, we’re not able to give them a full-fledged campaign post-launch for Battlefront, but how can we scratch that itch a bit? It’s been received okay – I think some people appreciate it. We’re trying to address as many things as we can.”
He continues to explain that they’ve partnered with Motive studios, who is working with them specifically on this single player content for the Battlefront 2 saying,
“That’s a lot of what we’ve talked about in terms of DICE’s identity and how we approach games. We’re partnering up with some folks from Motive – they have their own take on how things are – but we have a very close relationship with them, and we want everything to feel like a coherent experience. We don’t want it where single player isn’t that great but multiplayer has this great thing and isn’t connected.”
Considering that they’ve already mined some of the biggest battles in the Star Wars universe for content in the first game, it will be interesting to see what’s added and available in the sequel. If EA and DICE don’t recreate and bring to life some more of the interesting locales seen in Star Wars and the sequel is more of the same, this will undoubtedly put more pressure on the single player aspect. In spite of the divide among fans regarding the prequels, logically it would make the most sense to revisit some of those locations for the sequel as many big battles were fought in those films.
Interestingly, Keslin shed some light on where the studio might draw some inspiration from for the next game saying,
“There are always opportunities to look backwards – there are TV shows, comic books. A lot of us at the studio watch Rebels, a lot of us read the comics. Who knows where we’ll go? Well, some people know, obviously.”
There have been some interesting battles in Star Wars Rebels as well as some of the various comics that are out. It seems a little unconventional to not add prequel content considering more people are likely familiar with those than the animated shows or comics – but it sure could be awesome. Just imagine piloting the Ghost in a dogfight online or being able to take control of Kanan during a battle to turn the tide in your favor. It could be absolutely amazing to see DICE bring some of that content to life in a game considering how much attention to detail they paid in order to nail the look and feel of Battlefront.
The Rogue One: Scarif DLC is now available for Star Wars Battlefront, and showcases the battle from the third act of the movie. Take control of Jyn Erso and Orson Krennic as the Rebels attempt to steal the plans to the Death Star. You can check out the trailer below:
Images: EA Games, DICE